Post by Terra Fairchild on Aug 31, 2009 13:54:39 GMT -5
Name:
Terra Fairchild
Age:
25
Gender:
Female
Alignment:
Chaotic Good
Eyes:
Red-Brown
Hair:
Cobalt Blue - Purple
Personality:
Terra is extremely conceited and full of herself. Often enough to completely ignore people around her and their needs. She is not a heartless monster, but could easily appear as such. She does not really like to act upon orders of others, but can be quite the lovey dovey person, being completely blinded by love, naive, yet also helpful. The self-made queen loves a lot of unique things, has a habit of giving strange nicknames, rather than calling them by their normal, given name and tends to use sarcasm, quite a lot. She likes to speak and philosophize or talk down to people, rather than just taking them down, but is she not someone, who would forgive easily, rather than wiping out an entire city, to make the point of superiority clear.
In fact is she very interested in the life of bugs and reptiles, despite them not exactly being the most beautiful, some still having their own beauty. Especially snakes might hardly ever attack her, instead of joining her followers. At times, is she quite melodramatic and tends to overreact, albeit very skilled in reading the atmosphere, very capable in changing the flow to her bidding. The snake lover has money and has no qualms in showing, as well as using it. Albeit not having too much of an income nowadays, are the resources still vast and she knows how to get to new money, yet not relying on criminal activities too much, despite having a well known past as a renowned pirate. An interesting point is, that Terra, has no problem with people knowing about that.
Physical Description:
I won all those competitions. Hu hu.
Take a good look, you won't see that too often.
Don't look down on pirates. We have our own justice!
I am innocent, Mister Judge sir. Does you think this face can lie?
Wau, Wau. I am not Terra... I am trying to become better friends with Pochi. He has run away from me.... again.
Look at my well toned muscles.
Occupation:
A-Rank; Earth User; Gravity Control Mage
Guild:
Echidna Sororita
Location of Guild Tattoo:
On her back, close to the neck
Specialty:
1.) Wringing people around her little finger (being forgiven/using people/changing the flow to her bidding etc; things like that)
2.) Detecting people, their position like a radar, by sensing them over the earth.
3.) Loved by the world, loved by nature (wild animals would rather follow her orders, than attack her, or just flee) [to some extent already specialty 1, but twice makes more certain, that people might play at least a bit, along.]
History:
Terra was born in the year x759 as the daughter of a wealthy merchant in Riri Town, close to the ocean, living off the regular ship deals, but good business could lure people like light the moths and pirates began to attack their vessels with increasing vigor. Because of this, were mages hired, to guard their vessels and the girl, who was just barely 4 years back then, got to learn a bit of magic, and was taken on the supposedly save mission, because her parents were too busy with themselves and business, to even take notice of their daughters involvement with those mages. Also could no one know, that they had actually been a part of those pirates and little Terra, a rather dangerous developed father complex, taking a liking to older father figures, falling in love with her captor. The deal was nonetheless off, when their parents were not too interested in Terra's wellbeing, her mother already pregnant with a younger brother, who seemed to be more interesting, than a girl, the bargain failing.
The robbing continued, as well as Terra's training, but somehow did it not seem like she could use the magic too well, her foster father starting to grow tired of the useless gotten good, but the rest of the crew grew very fond of the charming little snake, who soon began to use everything, that had been given to her by nature, to cover her deficiencies, thrown on her by circumstances. Nonetheless, was she after 5 years, living on a ship, that was at best unsuited for a little girl, did her father just set her out on a plundering, due to killing her, resulting into a major outbreak from the crew. He did not wish to make everyone take a stance against him, seeing that getting rid of her this way, looks better, as a child has nothing to do on a ship anyway.
It was this time, when she developed a strong dislike for the person, she had once loved, the betrayal sinking deep into her personality. She began to show signs of resentment, found out, that her real magic was earthbound, as well as began to abuse her charm, just for herself. With this, and growing up, could she also make a mage into her master, that nurtured her actual skills, as an earth elemental mage. After barely reaching the tender age of 16, could she not entirely forget about the sea, beginning to create her very own pirate crew. Unfortunately had some honest guild magic users, already taken care of her previous allies, making her unable to take revenge on that foolish old geezer. She also felt a bit saddened to feel weaker again, albeit on the sea not showing any actual weakness either.
Her career as a pirate went very well, more and more members joining, till she one day, only some days after turning 25 thoughtlessly went against a merchant, who had an army on his side, ending up getting captured and before court. Some made rumors, that she bewitched everyone, others that the people were receiving a good amount of Terra's treasure as payment, yet could it have been a mixture of both as well. She received a penalty, but was otherwise totally forgiven. The ex-pirate queen still likes the smell of the sea, albeit also finding newfound pleasure in walking the earth again, the absence of the steady ground, having made her more sensitive to the ground's natural movement, making her realize how wonderful it actually can be. Also had she seen how strong those guild mages actually are, uncertain if she should be fascinated with them or to hate them, yet due to this began her journey to eventually see the insights of a guild, eventually turning it into her own, to receive powerful allies, for the world to see a revive of the whimsical queen of the seas. Yet did life went slightly different, than assumed and the woman instead ended up being recruited into the guild Echidna Sororitas.
Likes:
- reptiles, snakes
- cute, little boys
- jewels
- fan
- having her way
- dogs
- the sea and its smell
Dislikes:
- people, daring to order her around, when they are not in her interest
- brutes
- not having her way
- ugly things (that does not mean that she finds normally ugly things ... ugly, though.)
- cats
- boredom
Positive Traits:
Quite adorable to people, she really likes. Surprisingly interested in cute things, even if they might not be cute. Very capable on sensing people in her range, if they are on the ground, as she can feel the small tremors, they cause by moving. Devastative magic, makes her a suitable candidate for battle. Accumulated vast resources, having a lot of wealth, alongside some suitable servants, that are almost always at her service, even if they might be ordinary people. Terra is also able to use gravity to her bidding, even wielding heavy objects, quite easily. Seems to be quite suitable, taming wild 'animals' of most sorts. The earth user is skilled in sailing and the use of oversized weapons. Terra can also act without her 'harem', despite needing some persuasion to really do this from a 'suitable' person. She is not beyond helping out with money, albeit not really for free.
Negative Traits:
Self centered, overly self-centered and overly concerned with looks, as well as extremely conceited. Might sink into her own fantasy world too deep, to see things around her. Too much focused on wealth, looks, and personal comfort. Despite not being really evil, is her reasoning tainted, and pushing her interests, which might not necessarily be just for herself, by far too much on top of the priority list, which could lead to some disregard of other individuals and their wishes.
Terra wields some interesting skills, but not the magical energy to make full use of it, nor is the control, always as good, having just recently begun to actively make use of her powers again, after an extended break. As a magus fairly strong, but physically just normal strength. She is someone easily blinded by love, which is bad, when she follows a bad person. Her taste in men... might be unique. Terra dislikes boredom, which leads to whimsical deeds. She also has some rather unusual quirks and might do extremely unexpected things.
Skills:
The power to control earth's gravity to some extent. Either the reshuffle energy in the surface or to reduce or enhance the power in certain spots. Results could be massive increase of the gravity, telekinetic like manipulation or simple an earthquake. The skills are quite powerful, but take a lot out of its user and a certain contact with the earth is necessary. The farther earth's core, be it her standing on a ship in the middle of the ocean or on a high building, the less power she can use. To use her skills to the same extent as usual, would she need more time and magical power, respectively. Consumption also increases with each manipulated target, making complex movements very exhausting.
Gravity Chaos:
This skill allows her to manipulate an object and swing it around, like she could use telekinesis. The body can be swung around like a puppet. The closer the target is, the easier to control. Size, nor weight matters, rather her imaginary attack having to hit the target first, as she needs to have the target marked before. To be more precise does she need to mark several targets to manipulate the gravity of each object and the coheresion effects between those targets to increase how strong they are pulled towards something or pushed away from something. The effect is as already stated very similar to telekinesis, just by far less versatile.
Gravity Control:
Useful for gravity walls, making objects much heavier, to an extent where they literally drop to the ground instantly. Useful for defense purposes, but also quite dangerous when attacking areas with this spell and level it up, nicely. Her maximum spell distance for this is 200 m, the maximum radius, 40 meter and the max G effect x50. The levels are interchangeable, but does it need some time for enchantment and is a spell with an incantation setup, that can require several minutes for full power, as well as her actually seeing the target area. Of course is the setup time, much lower for weaker versions of the full powered spell, yet also not as impressive, while on the positive side, also less aggressive on her mana resources. The spell can like any other, also be used on herself.
The lightest version is just enough to make people get massive headaches, able to knock them out, seemingly with just her stare, which is obviously not really working on tough guys. Stronger versions able to break the entire body. It does not matter if the effect is positive or negative gravity, making a target levitate for some time. The only bonus it has is to eventually increase fall damage. Most of the time does she use this technique and eventually adds a bit of Gravity Chaos into it. Using it on small areas is more intelligent to save herself from total exhaustion.
Earthquake:
The power to summon an earthquake. Imprecise, energy consuming, but absolutely devastating. Nothing useful, outside of large scale battles, as it literally attacks everything in sight. That's what an earthquake is about though. Most of the cases might it be used in combination with Gravity Control, to make good use of the broken surface. The damage of the attack, as well as the use of magical energy depends on the area, as well as the maltitude of the quake. Maximum Area is quite wide, almost able to engulf an entire city, and Magnitute: 8, which would consume almost all of her strength, with just one use. As such unwise to use fullpowered versions in combat.
Weapons
Terra has some abilities, that can make her at times much stronger than someone might expect, albeit using magic for every single activity, certainly reducing her magical ressources in relatively shortly time if she acts foolishly. This also means that she has some items to make life easier for herself.
Fan
A totally normal appearing, foldable line, but in fact more of a tessen, made with durable steel, to whack people or just to get some fresh air on the fair skin.
Sword
Just what it looks like. A sword. Well made, maybe a bit more heavy, than necessary, quite durable, but otherwise nothing special.
Terra Fairchild
Age:
25
Gender:
Female
Alignment:
Chaotic Good
Eyes:
Red-Brown
Hair:
Cobalt Blue - Purple
Personality:
Terra is extremely conceited and full of herself. Often enough to completely ignore people around her and their needs. She is not a heartless monster, but could easily appear as such. She does not really like to act upon orders of others, but can be quite the lovey dovey person, being completely blinded by love, naive, yet also helpful. The self-made queen loves a lot of unique things, has a habit of giving strange nicknames, rather than calling them by their normal, given name and tends to use sarcasm, quite a lot. She likes to speak and philosophize or talk down to people, rather than just taking them down, but is she not someone, who would forgive easily, rather than wiping out an entire city, to make the point of superiority clear.
In fact is she very interested in the life of bugs and reptiles, despite them not exactly being the most beautiful, some still having their own beauty. Especially snakes might hardly ever attack her, instead of joining her followers. At times, is she quite melodramatic and tends to overreact, albeit very skilled in reading the atmosphere, very capable in changing the flow to her bidding. The snake lover has money and has no qualms in showing, as well as using it. Albeit not having too much of an income nowadays, are the resources still vast and she knows how to get to new money, yet not relying on criminal activities too much, despite having a well known past as a renowned pirate. An interesting point is, that Terra, has no problem with people knowing about that.
Physical Description:
I won all those competitions. Hu hu.
Take a good look, you won't see that too often.
Don't look down on pirates. We have our own justice!
I am innocent, Mister Judge sir. Does you think this face can lie?
Wau, Wau. I am not Terra... I am trying to become better friends with Pochi. He has run away from me.... again.
Look at my well toned muscles.
Occupation:
A-Rank; Earth User; Gravity Control Mage
Guild:
Echidna Sororita
Location of Guild Tattoo:
On her back, close to the neck
Specialty:
1.) Wringing people around her little finger (being forgiven/using people/changing the flow to her bidding etc; things like that)
2.) Detecting people, their position like a radar, by sensing them over the earth.
3.) Loved by the world, loved by nature (wild animals would rather follow her orders, than attack her, or just flee) [to some extent already specialty 1, but twice makes more certain, that people might play at least a bit, along.]
History:
Terra was born in the year x759 as the daughter of a wealthy merchant in Riri Town, close to the ocean, living off the regular ship deals, but good business could lure people like light the moths and pirates began to attack their vessels with increasing vigor. Because of this, were mages hired, to guard their vessels and the girl, who was just barely 4 years back then, got to learn a bit of magic, and was taken on the supposedly save mission, because her parents were too busy with themselves and business, to even take notice of their daughters involvement with those mages. Also could no one know, that they had actually been a part of those pirates and little Terra, a rather dangerous developed father complex, taking a liking to older father figures, falling in love with her captor. The deal was nonetheless off, when their parents were not too interested in Terra's wellbeing, her mother already pregnant with a younger brother, who seemed to be more interesting, than a girl, the bargain failing.
The robbing continued, as well as Terra's training, but somehow did it not seem like she could use the magic too well, her foster father starting to grow tired of the useless gotten good, but the rest of the crew grew very fond of the charming little snake, who soon began to use everything, that had been given to her by nature, to cover her deficiencies, thrown on her by circumstances. Nonetheless, was she after 5 years, living on a ship, that was at best unsuited for a little girl, did her father just set her out on a plundering, due to killing her, resulting into a major outbreak from the crew. He did not wish to make everyone take a stance against him, seeing that getting rid of her this way, looks better, as a child has nothing to do on a ship anyway.
It was this time, when she developed a strong dislike for the person, she had once loved, the betrayal sinking deep into her personality. She began to show signs of resentment, found out, that her real magic was earthbound, as well as began to abuse her charm, just for herself. With this, and growing up, could she also make a mage into her master, that nurtured her actual skills, as an earth elemental mage. After barely reaching the tender age of 16, could she not entirely forget about the sea, beginning to create her very own pirate crew. Unfortunately had some honest guild magic users, already taken care of her previous allies, making her unable to take revenge on that foolish old geezer. She also felt a bit saddened to feel weaker again, albeit on the sea not showing any actual weakness either.
Her career as a pirate went very well, more and more members joining, till she one day, only some days after turning 25 thoughtlessly went against a merchant, who had an army on his side, ending up getting captured and before court. Some made rumors, that she bewitched everyone, others that the people were receiving a good amount of Terra's treasure as payment, yet could it have been a mixture of both as well. She received a penalty, but was otherwise totally forgiven. The ex-pirate queen still likes the smell of the sea, albeit also finding newfound pleasure in walking the earth again, the absence of the steady ground, having made her more sensitive to the ground's natural movement, making her realize how wonderful it actually can be. Also had she seen how strong those guild mages actually are, uncertain if she should be fascinated with them or to hate them, yet due to this began her journey to eventually see the insights of a guild, eventually turning it into her own, to receive powerful allies, for the world to see a revive of the whimsical queen of the seas. Yet did life went slightly different, than assumed and the woman instead ended up being recruited into the guild Echidna Sororitas.
Likes:
- reptiles, snakes
- cute, little boys
- jewels
- fan
- having her way
- dogs
- the sea and its smell
Dislikes:
- people, daring to order her around, when they are not in her interest
- brutes
- not having her way
- ugly things (that does not mean that she finds normally ugly things ... ugly, though.)
- cats
- boredom
Positive Traits:
Quite adorable to people, she really likes. Surprisingly interested in cute things, even if they might not be cute. Very capable on sensing people in her range, if they are on the ground, as she can feel the small tremors, they cause by moving. Devastative magic, makes her a suitable candidate for battle. Accumulated vast resources, having a lot of wealth, alongside some suitable servants, that are almost always at her service, even if they might be ordinary people. Terra is also able to use gravity to her bidding, even wielding heavy objects, quite easily. Seems to be quite suitable, taming wild 'animals' of most sorts. The earth user is skilled in sailing and the use of oversized weapons. Terra can also act without her 'harem', despite needing some persuasion to really do this from a 'suitable' person. She is not beyond helping out with money, albeit not really for free.
Negative Traits:
Self centered, overly self-centered and overly concerned with looks, as well as extremely conceited. Might sink into her own fantasy world too deep, to see things around her. Too much focused on wealth, looks, and personal comfort. Despite not being really evil, is her reasoning tainted, and pushing her interests, which might not necessarily be just for herself, by far too much on top of the priority list, which could lead to some disregard of other individuals and their wishes.
Terra wields some interesting skills, but not the magical energy to make full use of it, nor is the control, always as good, having just recently begun to actively make use of her powers again, after an extended break. As a magus fairly strong, but physically just normal strength. She is someone easily blinded by love, which is bad, when she follows a bad person. Her taste in men... might be unique. Terra dislikes boredom, which leads to whimsical deeds. She also has some rather unusual quirks and might do extremely unexpected things.
Skills:
The power to control earth's gravity to some extent. Either the reshuffle energy in the surface or to reduce or enhance the power in certain spots. Results could be massive increase of the gravity, telekinetic like manipulation or simple an earthquake. The skills are quite powerful, but take a lot out of its user and a certain contact with the earth is necessary. The farther earth's core, be it her standing on a ship in the middle of the ocean or on a high building, the less power she can use. To use her skills to the same extent as usual, would she need more time and magical power, respectively. Consumption also increases with each manipulated target, making complex movements very exhausting.
Gravity Chaos:
This skill allows her to manipulate an object and swing it around, like she could use telekinesis. The body can be swung around like a puppet. The closer the target is, the easier to control. Size, nor weight matters, rather her imaginary attack having to hit the target first, as she needs to have the target marked before. To be more precise does she need to mark several targets to manipulate the gravity of each object and the coheresion effects between those targets to increase how strong they are pulled towards something or pushed away from something. The effect is as already stated very similar to telekinesis, just by far less versatile.
Gravity Control:
Useful for gravity walls, making objects much heavier, to an extent where they literally drop to the ground instantly. Useful for defense purposes, but also quite dangerous when attacking areas with this spell and level it up, nicely. Her maximum spell distance for this is 200 m, the maximum radius, 40 meter and the max G effect x50. The levels are interchangeable, but does it need some time for enchantment and is a spell with an incantation setup, that can require several minutes for full power, as well as her actually seeing the target area. Of course is the setup time, much lower for weaker versions of the full powered spell, yet also not as impressive, while on the positive side, also less aggressive on her mana resources. The spell can like any other, also be used on herself.
The lightest version is just enough to make people get massive headaches, able to knock them out, seemingly with just her stare, which is obviously not really working on tough guys. Stronger versions able to break the entire body. It does not matter if the effect is positive or negative gravity, making a target levitate for some time. The only bonus it has is to eventually increase fall damage. Most of the time does she use this technique and eventually adds a bit of Gravity Chaos into it. Using it on small areas is more intelligent to save herself from total exhaustion.
Earthquake:
The power to summon an earthquake. Imprecise, energy consuming, but absolutely devastating. Nothing useful, outside of large scale battles, as it literally attacks everything in sight. That's what an earthquake is about though. Most of the cases might it be used in combination with Gravity Control, to make good use of the broken surface. The damage of the attack, as well as the use of magical energy depends on the area, as well as the maltitude of the quake. Maximum Area is quite wide, almost able to engulf an entire city, and Magnitute: 8, which would consume almost all of her strength, with just one use. As such unwise to use fullpowered versions in combat.
Weapons
Terra has some abilities, that can make her at times much stronger than someone might expect, albeit using magic for every single activity, certainly reducing her magical ressources in relatively shortly time if she acts foolishly. This also means that she has some items to make life easier for herself.
Fan
A totally normal appearing, foldable line, but in fact more of a tessen, made with durable steel, to whack people or just to get some fresh air on the fair skin.
Sword
Just what it looks like. A sword. Well made, maybe a bit more heavy, than necessary, quite durable, but otherwise nothing special.