Post by Amaliric Unlicht on Sept 20, 2009 14:43:08 GMT -5
Name:
Amaliric Unlicht
Age:
22
Gender:
Male
Alignment:
Lawful Neutral
Eyes:
Black
Hair:
Black with a Dark Blue Tint
Personality:
Arrogant, excitable, and noble are just some of the many ways to describe Amaliric. He is very confident in his abilities and tends to get overly excited about using his skills or his missions. He is noble, in that he prefers to protect his companions, namely female companions, and refuses to let them do anything too dangerous.
He also prefers to follow his own code of justice, instead of taking what others see as justice. He hates people to force their justice upon him, saying his way is wrong.
Physical Description:
Occupation:
A-Rank; Dark User
Guild:
Echidna Sororitas
Location of Guild Tattoo:
On back, right shoulder-blade
Specialty:
1) Finding cute girls
2) Making money, with his abilities
History:
Amaliric Unlicht was well-known in Magnolia Town as the boy who would do any task necessary, for the low price of 10,000 Jewels. It wasn't something he always did, but it's what he's done for a majority of his young life.
His father abandoned him, and his sister, when they were very young, after their mother died, during labor, with his sister. So, taking full responsibility of his younger sister, Aria, he learned to fight and use magic, to get money, so he could help give her a good life.
Due to these actions, and his want to give her a good life, he has developed a sort of sis-con, refusing to let her do anything to dangerous, and preferring to buy her everything, and keep her safe, in their house.
Three years ago, though, after leaving her over 100,000 Jewels, to sustain herself, he went out further, to hone his magic skills. It took him a year and a half, and then he returned, stronger, and willing to do more tasks to help protect his precious little sister, who, at this time, was at the age of 15.
Upon his return, he started to search for a guild, so he could get even more money, for dangerous tasks, and give Aria a better life, than what they already had. After hearing about a guild, devoted to getting a lot of money and even having cute girls (instantly translated people to girls, in his mind), he applied to join Echidna Sororitas. And, in the year since, he has restarted his goal to gain money, for his darling sister, Aria, so she can have a rich and fulfilling life, without worry!
Likes:
- Cute girls, that remind him of Aria
- Using magic
- Following his own justice
- Making money
- The sea
Dislikes:
- People who try to force their justice on him
- Losing money
- Un-cute girls
Positive Traits:
He will protect his comrades, especially his female comrades, preferring to keep them from danger.
Negative Traits:
He is overly-arrogant, at times, in his abilities, which causes him to lose focus.
Skills:
Amaliric uses Dark Magic, which he refers to as 'The Magus'. Each of the three Magus focuses on a different aspect of fighting. Gaspar, in it's basic form, is an orb, that he uses for support. He uses it to adapt to any situation. Melchior, in it's basic form, is a long lance, that he uses for attack. It is his combative form. Belthasar, in it's basic form, is a disc, that he uses for defense. It is his guard form.
He can also mix and match, using two of the three forms at once, though to less power and effect. Usually, he does this with the Disc and Lance, as pictured above.
Gaspar's Gate
The basic form of his magic, Gaspar's Gate is a black orb, that can be changed in size. He can use it, to redirect such things, as projectiles, sent at him. It works on magic too, but to a lesser extent. It also only works on objects that are solid. Any liquid or un-concrete object or element, cannot be taken into the Gate, giving him a huge disadvantage against fire and water, as opposed to his strength against earth and ice.
The larger he makes the orb, the harder it gets to control the ability, making this a skill he uses with great hesitation, even to protect himself from arrows or the less common bullets.
Melchior's Lance
The offensive form of his magic, Melchior's Lance is a smaller black orb, than Gaspar's Gate, that can be focused into a beam that can change direction three times before making contact with the enemy. It is a quick attack, that works much like a bullet, albeit, leaving a trail of black magic behind it, showing it's path and trajectory. The downside, is that it is hard to control, having a mind of it's own, when it comes to 'protecting' it's user.
When it senses a greater magic force, than what it is targeting, it has a habit of veering off, and attacking the magic force, instead of the intended target. If fighting alongside another mage, he makes sure they aren't casting, when he starts it, in order to protect his partner.
Belthasar's Disc
The defensive form of his magic, Belthasar's Disc is a flat, black disc that floats above his arm or hand, and is used to redirect or nullify anything that comes near him. Unlike Gaspar's Gate, it can block un-concrete things, such as fire or water, but cannot be moved, at will, if they redirect. It redirects magic, usually, and stops or destroys any projectile or weapon that makes contact. It has an alternate form, in which he can throw it like a buzz saw, that slices through anything it touches, but after flying about 10 yards, it breaks apart.
On rare occasions, he can combine Belthasar's Disc, as a shield on his right arm, while charging and firing Melchior's Lance, although the Disc loses it's full defensive capability, and the Lance cannot be redirected. It is unknown if he can use the Disc, in combination with Gaspar's Gate, but the Disc is the least taxing of his three forms.
Amaliric Unlicht
Age:
22
Gender:
Male
Alignment:
Lawful Neutral
Eyes:
Black
Hair:
Black with a Dark Blue Tint
Personality:
Arrogant, excitable, and noble are just some of the many ways to describe Amaliric. He is very confident in his abilities and tends to get overly excited about using his skills or his missions. He is noble, in that he prefers to protect his companions, namely female companions, and refuses to let them do anything too dangerous.
He also prefers to follow his own code of justice, instead of taking what others see as justice. He hates people to force their justice upon him, saying his way is wrong.
Physical Description:
Occupation:
A-Rank; Dark User
Guild:
Echidna Sororitas
Location of Guild Tattoo:
On back, right shoulder-blade
Specialty:
1) Finding cute girls
2) Making money, with his abilities
History:
Amaliric Unlicht was well-known in Magnolia Town as the boy who would do any task necessary, for the low price of 10,000 Jewels. It wasn't something he always did, but it's what he's done for a majority of his young life.
His father abandoned him, and his sister, when they were very young, after their mother died, during labor, with his sister. So, taking full responsibility of his younger sister, Aria, he learned to fight and use magic, to get money, so he could help give her a good life.
Due to these actions, and his want to give her a good life, he has developed a sort of sis-con, refusing to let her do anything to dangerous, and preferring to buy her everything, and keep her safe, in their house.
Three years ago, though, after leaving her over 100,000 Jewels, to sustain herself, he went out further, to hone his magic skills. It took him a year and a half, and then he returned, stronger, and willing to do more tasks to help protect his precious little sister, who, at this time, was at the age of 15.
Upon his return, he started to search for a guild, so he could get even more money, for dangerous tasks, and give Aria a better life, than what they already had. After hearing about a guild, devoted to getting a lot of money and even having cute girls (instantly translated people to girls, in his mind), he applied to join Echidna Sororitas. And, in the year since, he has restarted his goal to gain money, for his darling sister, Aria, so she can have a rich and fulfilling life, without worry!
Likes:
- Cute girls, that remind him of Aria
- Using magic
- Following his own justice
- Making money
- The sea
Dislikes:
- People who try to force their justice on him
- Losing money
- Un-cute girls
Positive Traits:
He will protect his comrades, especially his female comrades, preferring to keep them from danger.
Negative Traits:
He is overly-arrogant, at times, in his abilities, which causes him to lose focus.
Skills:
Amaliric uses Dark Magic, which he refers to as 'The Magus'. Each of the three Magus focuses on a different aspect of fighting. Gaspar, in it's basic form, is an orb, that he uses for support. He uses it to adapt to any situation. Melchior, in it's basic form, is a long lance, that he uses for attack. It is his combative form. Belthasar, in it's basic form, is a disc, that he uses for defense. It is his guard form.
He can also mix and match, using two of the three forms at once, though to less power and effect. Usually, he does this with the Disc and Lance, as pictured above.
Gaspar's Gate
The basic form of his magic, Gaspar's Gate is a black orb, that can be changed in size. He can use it, to redirect such things, as projectiles, sent at him. It works on magic too, but to a lesser extent. It also only works on objects that are solid. Any liquid or un-concrete object or element, cannot be taken into the Gate, giving him a huge disadvantage against fire and water, as opposed to his strength against earth and ice.
The larger he makes the orb, the harder it gets to control the ability, making this a skill he uses with great hesitation, even to protect himself from arrows or the less common bullets.
Melchior's Lance
The offensive form of his magic, Melchior's Lance is a smaller black orb, than Gaspar's Gate, that can be focused into a beam that can change direction three times before making contact with the enemy. It is a quick attack, that works much like a bullet, albeit, leaving a trail of black magic behind it, showing it's path and trajectory. The downside, is that it is hard to control, having a mind of it's own, when it comes to 'protecting' it's user.
When it senses a greater magic force, than what it is targeting, it has a habit of veering off, and attacking the magic force, instead of the intended target. If fighting alongside another mage, he makes sure they aren't casting, when he starts it, in order to protect his partner.
Belthasar's Disc
The defensive form of his magic, Belthasar's Disc is a flat, black disc that floats above his arm or hand, and is used to redirect or nullify anything that comes near him. Unlike Gaspar's Gate, it can block un-concrete things, such as fire or water, but cannot be moved, at will, if they redirect. It redirects magic, usually, and stops or destroys any projectile or weapon that makes contact. It has an alternate form, in which he can throw it like a buzz saw, that slices through anything it touches, but after flying about 10 yards, it breaks apart.
On rare occasions, he can combine Belthasar's Disc, as a shield on his right arm, while charging and firing Melchior's Lance, although the Disc loses it's full defensive capability, and the Lance cannot be redirected. It is unknown if he can use the Disc, in combination with Gaspar's Gate, but the Disc is the least taxing of his three forms.